ZYLIA 6DoF HOA renderer plugin subscription

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ZYLIA 6DoF HOA renderer Wwise and MaxMSP plugin
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400.00 USD $ 400.0 USD 400.00 USD $

1.00 PLN

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    Boost your VR & game productions with navigable volumetric 6DoF sound

    The ZYLIA 6 Degrees of Freedom Higher Order Ambisonics Renderer is a Wwise and MaxMSP plugin.

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    The plugin allows for the processing and rendering of ZYLIA 6DoF Navigable audio content and interpolates the sound field between 3rd order Ambisonics spheres. These sources can be synthetic or recorded with multiple ZM-1S microphones. With the ZYLIA 6DoF HOA renderer plugin, users can playback synchronized Ambisonics files, and change the listener’s position, and orientation between multiple Ambisonics spheres.

    With ZYLIA's Wwise 6DoF plugin, you have easy access to implementing volumetric sound in any VR application or game engine that interfaces with Wwise.


    ​End users will experience natural and immersive navigable
    ​6 degrees of freedom sound on their mobile
    ​and stationary devices. ​Developers can explore and integrate the computational advantages of volumetric interpolation.


    Main features:

    • ZYLIA's Wwise and MaxMSP 6DoF plugins offer the possibility to process and interpolate between synchronized Ambisonics sources.
    • Set and control the listener’s position and orientation and navigate smoothly between multiple Ambisonics spheres.
    • Up to 30 HOA signals are supported by the plugin to create a 6DoF experience for large scenes.

    Plugin for Wwise

    • The Wwise 6DoF authoring plugin is available for Wwise on Windows.
    • The Wwise 6DoF SDK for the end user experience is available on Windows, macOS, iOS, and Android.
    • All parameters in the plugin (listener position, orientation, microphone position, and orientation as well as interpolation parameters) are controllable via RTPC and the typical Wwise workflow.


    Plugin for MaxMSP

    • MAX/MSP plugin available on MAC OS and Windows.
    • All parameters in the plugin (listener position, orientation, microphone position, and orientation as well as interpolation parameters) are controllable via messages, and the GUI in the typical MaxMSP workflow.